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08-31-2011, 03:35 AM
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#1
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Commander In Chief
Join Date: Nov 2010
Posts: 22,621
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Cheapest Tomas Sabo for Fashionistas
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08-31-2011, 05:11 AM
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#2
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Analog divider divider
is a circuit inside the speaker device to the input analog audio signal into separate treble, alto, bass and other different parts, and then were sent to the appropriate high, medium, bass speaker playback unit. Did so because of any single speaker can not perfect all the sound playback from a full band.
directory
action principle defined classification of power electronic divider divider divider divider connected in the definition of merit is the sound signals of different frequencies to distinguish, respectively, to the amplification, and then sent to the appropriate speakers in the band and then replay. In the high-quality sound reproduction, the need for electronic frequency processing.
divider
Crossover: Crossover is the speaker in the role of the Amplifier's output signal must go through the filter components in the crossover treatment, so that each unit by a specific frequency signals. Should be scientific, reasonable and precise to design a good speaker of the crossover, speaker unit can be effectively modified the different characteristics, optimize the mix, making each unit exceed and thoroughly deserved to play out their potential to change the frequency response of the band have smooth, accurate audio-visual phase in order to make high, middle, bass player out of the music structured, step, clear, comfortable, skechers shoes, wide, natural sound quality. Principle from the circuit structure, the divider is essentially constituted by the capacitors and inductors in the LC filter network, the treble channel is high-pass filter, which only high-frequency signals through the resistance to this low frequency signal; bass channel just like anti- , only to stop the bass through the high-frequency signal; tenor channel is a bandpass filter, in addition to one low and one high frequency between the two can crossover, high frequency components and low frequency components
divider principle
will be blocked. In the actual divider, sometimes in order to balance high sensitivity differences between the woofer, but also join decay resistance; In addition, some also joined by the divider resistors, capacitors, impedance compensation network formed with the aim of the speaker's impedance curve of a number of psychological flat, so that power amplifier driver. Now that almost all the speakers frequency bands using multi-element design reproducing means there must be a device that can be sent to the full-band power amplifier required music signal is divided into treble and bass output, or treble, alto, bass output, can be connected with the corresponding speaker, crossover, is one such device. If the full-band signal is not added directly into the distribution of high, middle, bass unit to go outside in the elements of that part of the frequency response treble, tenor cell damage. After the classification power divider in the power amplifier, set in the speaker, through the LC filter network, the power amplifier output power the audio signal into bass, midrange and treble, was sent to each speaker. Connection is simple, easy to use, but power consumption, there audio valley point, resulting in crossover distortion, and its parameters, some directly related to the speaker impedance, while the speaker impedance is a function of frequency, the larger deviation from the nominal value, skechers shape ups, so the error also larger, is not conducive to adjustment. Electronic crossover to the weak signal frequency audio equipment, power amplifiers in the front, and then divided with separate power amplifiers, to give each of the audio frequency signal amplification, and then were sent to the corresponding speaker unit. Therefore, because of current low less power available to achieve electronic active filter, adjust more easily to reduce the power loss, and interference between speaker units. Makes the signal loss is small, good sound quality. However, this approach to use separate power amplifiers for each channel, high cost and complex circuit structure, used in professional sound reinforcement systems. Divider, The first is the divider of the crossover point, this should be needless to say. The second is the so-called crossover Road. The third is the divider of the A passive divider, in essence, a few high-pass and low pass filter circuit of the complex, the number of filter circuit which is mentioned above, the But in each filter circuit, there are more refined, in other words, in each filter circuits, can be repeated each filter, the frequency of the filter is the divider of the Capacity of the first order frequency divider is also a sense of structure, while the second divider in the road have been twice each filter, the In fact, the Dual crossovers, both high and low frequency second-order filter In addition to the first order and second sub-frequency band, there are third-order passive crossover, fourth or even sixth-order frequency. The benefits of using high frequency filter attenuation slope in its larger, better frequency, but also to the design frequency compensation circuit (since it is not In theory, the frequency curve after the superposition of two signals, after fully consistent with the original curve, this is a really good crossover), but the high frequency of large power loss, especially in the phase of large, skechers women, poorly designed sound will be mixed. So instead of the more high-end frequency, the better. 2.0 multimedia speakers on the market, the use of capacitors or RC frequency in the majority, with very little crossover, but with fewer second-order frequency. SB-2000, such as shock wave using a first-order crossover, frequency of use of second order, only the Swans T200A, M200, Edifier S2000, 1900TIII so few only. (Note: there are many high-end speakers uses a second frequency.) Passive crossover network passive crossover network (Crossover Network), the domestic habits called a very complex task. Passive crossover different physical frequency response, and to meet the requirements of the Will feature passive voice is responsible for full-band output amplifier after the band split into different voices, different sizes are sent to the single speaker, the performance of its should be. This emerging multi-way speaker combinations, or Passive crossover components composed of: L / C / R,, L inductance, C capacitance, R resistance, according to the components of the flexible use of frequency division in the frequency characteristics of the network. L inductance: higher frequency of its characteristic is blocked so that only lower frequencies to pass, also known as By the number of lower frequency is determined by the Inductor common materials are: hollow inductors, inductance of iron Gan oxygen, silicon inductors. Gan oxygen iron inductors, silicon inductors typically only require a high inductance value can not be obtained from the hollow inductors with low DC resistance of the occasion was used, the iron core inductor has a magnetic saturation in the high current distortion caused by the nature of the occasion, so core inductance is a product of compromise. C Capacitance: the opposite of its characteristics and inductance, which is the stop frequency is so high frequency is known as By the number of high-frequency capacitance by the capacitance C decision. The unit is Capacitor materials a large variety of passive crossover for use in the capacitor polarity.
inputs and outputs are clearly visible part of the application of crossover
capacitor in the passive crossover in the high range for the range and must be carefully considered on the material, because the relevance of the absolute sound quality, choice capacitance of the material properties are usually single speaker and capacitance by the loss factor, phase loss and price decisions. Alt domain of not more than 30μF capacitance material can be better taken. R Resistance: No cutting frequency characteristics, and applications in passive crossover with inductors, capacitors mix and match for a particular frequency and bandwidth to do amendments to equalization curve, sensitivity change of use. Speaker crossover can be divided into tandem crossover, shape up shoes, two parallel crossover. Parallel crossover by an absolute majority to become the best speaker crossover selection, the advantage of multi-way system that can be treated as an individual, and any change in one component may affect the high-pass or low pass characteristics. Commonly used passive crossover slopes can be divided into four kinds: first-order slope of 6dB, second-order slope of 12dB, third-order slope of 18dB, fourth-order slope of 24dB. About Active crossover network, also known as active electronic crossover. Because the space inside the car body, speaker installation point, in practice the utilization of the factors that have their existence can not be changed, dumped by electronic crossover with the characteristics of flexibility in the various segments of the crossover frequency, phase, Q value changes when to the best band adjustments, to overcome all kinds of vehicle variables, in order to achieve the best listening environment for the purpose of the car. Electronic crossover is low pass, band pass, high pass filter is formed. Active devices in electronic crossover vehicle between the host and the amplifier, skechers outlet, electronic crossover can be two-way to multi-way type, but out of the points are each-way shall not be subject to a signal amplifier, If the sub sounds way more the same amplifier will increase. Active electronic crossover advantages of an increased dynamic range of 2, 3, to improve the ability of transient performance, get better on the subwoofer and is compatible with the expansion of the full power of 4, single speaker between the sensitivity of different questions susceptible Control 5, amplifiers work over a fixed band distortion can reduce the number of cut-off 6, the lower impedance changes, skechers tone ups, get better connected in the general classification of the performance of the top crossover vehicles have eight terminals. English is the input divider labeled , WOOFER two terminals, TREBLE has four terminals, one is negative, the gain of the three is to enhance treble and attenuation joints, respectively, +3 db, 0db,-3db. Connection is: the host incoming connection INPUT subwoofer input signal received WOOFER BASS treble then bass then TREBLE positive sense of personal lyrics, then +3 db, 0db,-3db. Atlas Atlas entry for more extended reading: 1
tuning skills refer to the relevant books
Open Category: hardware, video, speakers, communication technologies, communication theory and basic techniques to improve my device
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08-31-2011, 05:13 AM
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#3
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MMORPG (games)
MMORPG is in English Players from the client through the Internet connection for a server-side before the game. Process of the game, the player's role and the role of the other player controls the virtual space in real-time interaction, rather than the role players (ie NPC) is often the provision of special services in the game characters.
directory
1 Glossary 2 2.1 games to 2.2 games online games model in common with the single difference between 2.3 3 4 technical requirements development process of development of the situation 5 6 system configuration view of the world 6.2 6.1 6.3 Interpersonal professional design between 6.4 PK System 1 Glossary
EVE ol
MMORPG is in English species. Such games are divided into client and server-side in two parts. Players from the client through the Internet connection for a server-side before the game. The player information stored on the server side. Process of the game, the player's role and the role of the other player controls the virtual space in real-time interaction, rather than the role players (ie NPC) is often in the game characters to provide special services, such as the sale of virtual items provide tasks. MMORPG using a client - server architecture, divided into client and server-side in two parts. Players play through the client software in a virtual world role, the server is responsible for chairing the player are in the virtual world. Server-side agents are usually provided by the game, while the player's information will be stored on the server side. Players from the client through the Internet connection for a server-side before the game. When a player login to the game in the world, the player can with players from different parts of the world series of different real-time interaction. In normal circumstances, MMORPG game developers will be responsible for managing the virtual world, as well as gamers continue to be updated for the game to retain their customers, that is, players, and to attract other people to play the game. 2 game modes 2.1 gameplay
WOW: WLK
MMORPG in the background most of the world are science fiction or fantasy elements, some of the world of MMORPG set in the game early have already had before, such as (Star Wars) The background of some MMORPG games from other computers the world, or completely original. Differences in the background setting of different MMORPG huge, but the game was largely the same way, essentially creating a virtual role player, player character (player characters, PCs) and other players in the game to create the role and control of computer-controlled non-player characters ( non-player characters, shape up skechers, NPCs) to interact. Players can choose different occupations, such as the Warrior, Rogue, Mage, and treatment, the role of different professions have different skills. MMORPG players in the game world Daguai, do the task, in the process, they can gain experience, this level is getting higher, and this is to upgrade the player's role will become more stronger after the upgrade, but also access to advanced skills, weapons and equipment. The basic game modes in the early desktop role-playing game (tabletop role-type of game usually has a rule book, provides the role and the battle sequence, and so create the content. Game Master (game master, GM) or Dungeon Master (dungeon master, DM) content of the manual under the rules of the game built, GM or DM tasks to the players, or implied or message alert, and thus promote the story. In theory, stories and games are endless. MMORPG in the world are generally large, and is divided into areas for different level players. new role into the world from an enemy when the level is low, and there are many tasks of regional start. player character complete a mission in the region have the ability to enter neighboring regions, and where the task a little harder, monsters are stronger. Although this setup makes the game fair and reasonable process, but some players think that this model is too boring repetition, always Daguai Daguai upgrade and then upgrade. 2.2 Most MMORPG games online games in common there are other things in common: the choice of vocational and skills to allow players to set their own role; different occupations and skills have their own advantages and disadvantages; computer-controlled players to the task of NPC, sale items, proposal to the players, training players to learn new skills; monsters (mobs) is the player the object of attack, is the means any players to , is a relatively small space, there are many monsters, players and teams into the copy of the City. In the copy, the player must compete for the monster and resources, but in the copy, a group of players have their own unique space, monsters and treasure are exclusive to them. game, skechers women, belong to a copy of each team own, other players can not enter. modes of transport such as ships, spacecraft, mounts and transmission equipment, enabling players
mmorpg
move long distances over a short time. backpack or package is the player with to store the game objects. backpack or package of items are usually displayed in the grid. In some games, skechers shape ups, the game is the role of weight restrictions. In many games, players can put some of the items stored in the warehouse. above key role in the player will change after the upgrade. On the whole, with the players level increases, the value of their higher capacity, better equipped, but also take more advanced means of transport. but the game character to reach level cap (level cap) does not mean the end of the game. to achieve the highest levels of players can enter the final copy (endgame dungeons). This copy is extremely difficult, and sometimes requires a lot of players cooperate with each other to pass. For some people, the ultimate team of copy ( raid) is their goal of the game. but some players that interact with others and be just as important as equipment. 2.3 with the single difference between MMORPG and RPG games as stand-alone, you need to buy a game disc, or downloaded from the Internet game, and then install computer. but then down the two games are completely different. For single game, the game immediately after installation. If necessary, you can choose to download and install patches to fix vulnerabilities discovered after the release of the game . for the MMORPG, it is mandatory to install the patch. The first time you open the game, the computer will download and install the necessary patches to ensure that games and other games is the same. Every time game updates, game client will be in the game players Download and install the patches before. Players will also need to register game account login. usually paid monthly for each account the cost of tens of dollars, no account can not enter the game. Some online games are free, but must pay to obtain better goods and services. and different stand-alone RPG, MMORPG game world has always been there. When the exit from the stand-alone RPG, the game world will disappear the next time you run the game, the game re-emergence of the world. But no matter whether the player is in progress Games, MMORPG world always existed. For example, when you exit the game all around the role of flowers, going on line again when the next harvest. If the offline period, the other players to pick all the flowers, then when on-line found around a flower does not. If a player buy the game in the unique book, then buy the. This has always existed, ever-changing world affects the way the player of the game. In RPG games, if Players need a break to eat something, you can pause the game finished before you start; If the player to complete a dangerous task, you can archive the game - failed to read file to start again. in MMORPG game, players can not be suspended, it can not set into the archive. If you leave the computer, but not the characters in the game to move to a safe place, then the role of the line may have been archive. In MMORPG games, the player can not load the save, but several attempts to give up the dangerous mission, or the choice made. players can resurrect the game in the role, but sometimes have to pay a certain price, such as payment of the cost of repair of equipment. In some games, players can also talk with the NPC to change the role of the value of property or other capacity. However, some choice is irrevocable. In most MMORPG, players start the game can not be changed after the role of gender, race or occupation. If players do not want to play Paladin, and would like to replace the Druid, you can only create a new
mmorpg
role. if the player finishes a piece of mission reward items selected, you can not and back to into another. Fortunately, the world of MMORPG are generally very large, there are many opportunities for players to find the same or even better items. in the MMORPG world, Daguai and collection equipment is not a game in its entirety. 3 History MMORPG can be traced back to the 20th century, the source of the following 70 games: First, there is no image of the MUD online games; second, text-based computer games such as Adventure, Dungeon, and Zork; third, to pen and paper for role-playing game tool table games such as Dungeons & Dragons; fourth, the first graphical MMORPG developed for the 3DO in 1996, the Origin in December 1997 the development of Ultima Online, called UO (Ultima Online). today's role-playing game (RPG) and 30 years ago, role-playing game is very similar. players sit together in the place described in the virtual world story, the use of dice or other instruments can determine the success of the action role. the core of the game is the story development and character growth. Some players role-playing game for the desktop to the real world, which produced a live action role playing game (live- action role playing games, LARPs). in the LARP, the player role-playing game in person, also used props and imitation weapons in simulated combat. MMORPG developed shortly after the home computer, computer games instead of these low-tech live-action RPG. The first computer role-playing game and not so full of today's 3D games, the first online multiplayer role-playing game is in text form, such as multiplayer adventure game (multi-user dungeons, MUDs). MUD games, including object-oriented The MUD game (MUD object-oriented, MOO), and to a movie as the background MUSH game. In such games, the game world is made out of lines of text descriptions, from the snow Leshan Company (Sierra Entertainment) classic work In some games, players can set the capacity and shape the role. In other games, good role players from the pre-set to choose. but these games are usually not like MUD or desktop support role-playing game that more than participation. Some of the multiplayer game is just copy the single player story mode. multiplayer mode is not a player or a computer to control multiple characters, but the number of players to participate in the game.
profile picture
MMORPG multiplayer features make it beyond the traditional role-playing game. a lot of players can create and control their own role, each player in his own way to play games. 1997 launch of the was the first popular MMORPG. 1999, the including the massive expansion, but even better picture and sound effects. MMORPG and other games compared to common, but there are some significant differences. 4 MMORPG technology needs to achieve the required data transfer operation There are several ways, the most common method is to use client and server. The client is a program running on the computer players. The server is a computer or more computers - before the players in the game will connect to the server. clients, including keyboard, mouse, and display controller the virtual world of the screen. almost everything in the virtual world, including maps, landscape and even the monsters look like, are stored in computer files and databases. computer with a certain algorithm (algorithms) or a set of rules to convert these files and data can see the virtual world. computerized game sounds and images, computer games game client also stores the user interface (user interface, UI) and the mouse and keyboard in the game settings, some games allow players to use separate plug-in (add-on) to modify the user interface, the client also reported to play the role of the server location, direction of travel and movement. When the game is running, the game client from the server receives a great deal of information required to process all this information has a strong computer processing capability. processor or graphics performance too low will cause the game is unusually slow, especially in the larger regional players. Therefore, in order to get a good gaming experience, many players use the game requires the configuration of the system are higher than the minimum configuration. MMORPG inseparable from the server running. The server is sometimes necessary to provide the client data, including its work: To compare the game characters and monsters, and other game character and the location of NPC; calculation of the role of a monster attack is in the context of the game; sent to the client information on the role of attack; calculated probability of successful attacks; report players and other players for their damage or treatment value; to the other players on the client informed of the role of other players, injury or treatment; in the , means
mmorpg
show the computer display monster death animations; decision World server (world server) as an example. Some of the world of MMORPG server has several units, each server is responsible for a particular region or continent. MMORPG players often assigned to multiple world servers. On the surface, different servers in the world are identical, each server has different players, players usually can not communicate across servers. However, each server has different features players, and some servers are PVP mode, while others are primarily for the server like a copy of the players the team set. MMORPG also need other servers, log servers so players into the game world. Some of the game, skechers outlet, different players use the world server is the same logon server. chat server is responsible for transfer players entered the chat text. VoIP Internet telephony or voice server is responsible for voice transmission. web server allows players to access account information. Some games show the game characters on the page of data and equipment - in this case, the game must be able to access the network database server. Some games have their own game logic server (game logic server), it can be done with the game running and all operations related to game physics. 5 cases as most MMORPG developers are in business mode of operation, the player must purchase or from
mmorpg
legally download games on the network client, the client can usually play from the game's official website for free download. To be able to successfully connect to the game's virtual world, players may also need to pay monthly fees paid to the game agents, in exchange for game points and game points through the use and continue to play in the virtual world. In recent years there have so-called ordinary acts are free, but through value-added services operator, which allows players to buy cards, and then converted into normal points in the game can not be the The video game market, MMORPG is not a mainstream game type. This is not bad or sales on behalf of MMORPG MMORPG players love less, but because of MMORPG development time longer, skechers shoes online, and the development and operation cost will be higher than the other games . If a MMORPG game is not successful, developers are likely to be exposed to huge economic losses, there are several reasons for this phenomenon. First, MMORPG in the virtual world and have a broad content of a large number of playable or do things . MMORPG map area much larger than the other games, that is much larger virtual world MMORPG. Second, MMORPG game much longer. standalone RPG from 40 to 80 hours can clearance. other types of games may as long as 12 hours to complete. but successful MMORPG at least 500 hours of game content, so it may be profitable game developers. but more content means a longer development cycle. MMORPG another important production is to create games story. For the new virtual
mmorpg
world, developers often have to create the back story, so everything is much more real. Even if the developers get the background story of authorization, you can use as Middle-earth (Middle-earth) so that the virtual world that already exists, the content may still be adjusted according to the background story of the game. NPC and player dialogue and tasks of writing the text to be very good, logical and to be able to attract players. the story is very important to the game part of game development so a lot of drama involved in writing the work. the appearance of the game world art and design from initial concept development to show in three-dimensional images on a computer screen. the role of the action from the three-dimensional animation and the movement of the actors studio catch (motion capture). developers must set the virtual world of the physical rules, including the game characters come across the table or mail the details of such reactions. All this ultimately can be compressed into a 0 or 1 stored information, and use like C + + computer language. In addition, developers should use encryption (encryption) and firewall (firewalls) to protect data security. after testing personnel to conduct inspection of the code, to ensure coding accuracy. game development here has not end. game is released, the developers entered a new round of development. players often make unexpected choices, the resulting developers were not previously anticipated results. a large number of players into the limited space of the server also make some not found during testing exposed problems. In addition, developers must continue to introduce new content to ensure that players do not lose interest in the game. game companies have to solve the game's customer service and technical support. As players 24 hours a day the game, operating companies to ensure that players can feel free to contact the staff to solve the game problems. equipment loss, malicious damage (griefing), and harassment of other players using the behavior of the game is customer service issues to be addressed. another game company to solve The problem is known as the Development of , some are authorized to obtain the background of the story based on the existing development. The success of these new games still need the test of time, however, many of today's computer users are keen on technology and social networks, MMORPG to advanced technology and combined with social networking up, as an entertainment, it may still pop down. 6 6.1 System Configuration view of the world in general, online games there is no single narrative story as strong game, but the game designers have also designed some of the game task in the form of plot lines. This is also a , the game has many players usually focus on a task goods from competing. and most of the different electronic games, MMORPG not only provides the opportunity to interact with other players, but to allow players to create a their own personal background, a network of community part, and set up their own reputation. most of the MMORPG in East Asia offer this feature. This will provide different types of MMORPG allow players to play professional expertise or different for players to learn. due to higher labor intelligent system still can not appear in the existing MMORPG, online games that players are often the same job every background, so some > chosen one become a RPG to experience the each role can be completed. After completing a task, they usually get some rewards in the game. games and tasks and objects related to some of the NPC to implement the task because of the role of different backgrounds react differently, but it will not happen Some other players will affect the game a major change. To enhance the cooperation between the player and the player, usually a character can not simply their own personal power to accomplish all the tasks the game. there are a small part of the MMORPG that allows players to form a group to rule the virtual world part. 6.2 MMORPG professional design career is usually divided into three series: offensive line, defensive line and secondary lines. attack lines outside professional with a strong attack power, while a certain degree of self-defense capability. can be broken down into their powerful attack and almost no defense, but there are other medical professional does not have the additional capacity and performance status. Some occupational differences also canceled MMORPG, to attribute points distribution model, the player can upgrade or use props to get some attribute points , the player can assign the deployment of a suitable role. but the player can be superior to the role of the general trend is still the traditional distribution of professional attributes, resulting in this feature has not brought much improvement. in the MMORPG, the occupation names may change slightly, but its essence should be roughly the same. usually in a MMORPG, the occupation has its advantages and disadvantages, but with other professions complement each other, in order to improve the interaction between players. different game background, there will be different occupations. to ancient China as the game background MMORPG, mostly martial arts as a theme. common employment are: attack the swordsman, Swordsman, assassins, Guinness and so on, spell and type of pharmacist supplementary, Fu Master, Monk, Warlock and so on. to Europe, skechers tone ups, Korea, or its medieval fantasy world for the background of the game as the game background, the common employment are: attack of the knights, swordsmen, archers and so on, magic line of the Master, and supporting the Department of businessmen, priests, bards and so on. 6.3 MMORPG interpersonal interaction to improve the players, the establishment of friendly relations with other players, the relationship even further, such as love relationships, there will be a variety of interpersonal systems. game, the most common interpersonal relationship is friendship. (1) Association
MMORPG
MMORPG is one of many players to participate in the game. the game the player can go it alone to complete some tasks, but some content will require players to cooperate. players and the team some temporary - may be , is also responsible for determining the distribution of equipment. Players can also join the ranks of a fixed - guild (guild). Association, also known as clans, usually by a common goal of players formed. Some of the target is raid guild (raiding), Association members cooperate with each other by a large number of difficult to copy; some associations goal is to help low level players to obtain equipment and experience. Players Association's preferences for different types of players of the game entirely by objective decision. want to spend time copy of the fighting of the players certainly do not want to come join the small number of small-scale Association. (2) friends have most of the MMORPG which allows players to become fast friends with other players systems. In most of the MMORPG, with the other friends do not need players to form pay any price, as long as the other party's consent, they can join the players friends list. formed Friends usually do not yield tangible benefits in the game, some games also add good impression of MMORPG players are available for high-level and low level players to form mentoring relationship system. part of the game the player shall be required to pay a small amount of one of the virtual currency mentoring relationship can be established, some games do not need to pay virtually any two players currency, subject to the same time with the game two players certain to contact a specific NPC. When the two players after a successful mentoring relationship established as a disciple of the low-level players can usually high level players with the team as a master to enjoy the upgrade to the rapid escalation of the benefits; and master the game usually will be some return. but also by the role played by the train an apprentice chef at the honorary title given the number of the design. (4) couple and the husband and wife since some players are through MMORPG to meet male and female friends, most of the MMORPG will provide the player a couple, or even a couple of systems. a couple usually do not need any price, and to become husband and wife is usually required to pay a large sum of virtual money, and the return is usually a pieces of the game or a wedding dress (depending on the game from different backgrounds, may be more changes to traditional wedding costumes of other ethnic groups). a game let players become a couple or the couple can then resorted to a number of joint attack skills, team up to gain more experience , and other special features. (5) Some games allow the enemy PK, causing some players suddenly killed, the system will automatically
mmorpg
to bring perpetrators to be included in the list of enemies. 6.4 PK system PK, for the English Player Kill, Player Killing, Player Killer or Player Killed acronym, also known as PvP, player versus player for the English abbreviation. Some players aspire to pvp system, but not restricted PK system is the role for the novice player is the offensive, because they can very easily be the role of other more high-level players consent to. What is more, ask the players to reach some particular place to PK, usually the site will be named player character and other players of similar level role for PK. generally the party of death will fall Pk certain number of virtual items, the winning side will be different because of the situation appear as variable names red (the defeated players will not lose items, and exit the sports, all parameters are fixed. But the winners will receive some reward. There is a small part of MMORPG do not provide PK system, mainly do not want to promote violence. term Atlas more Atlas extended reading: 1
U9 MMORPG Channel: http://game.uuu9.com/
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