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Old 08-24-2011, 04:35 AM   #1
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心理学
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2007年07期
《合肥学院学报:社科版》2007年3期第111~114页
张福全,GHD Glätteisen günstig,合肥学院教育系,230601
中国汉字笔迹心理学的发展状况述评
中国汉字笔迹心理学的发展状况述评
张福全
1 中国汉字笔迹心理学发展呈现的特点
当代中国笔迹心理学发展呈现如下五个特点。笔迹心理学的发展呈现出三条发展路径:第一条路径是笔迹学,第二 条路径是笔迹心理学,第三条路径是笔迹分析。这三条路径反映了笔迹心理学的研究取向的差异。笔迹学的研究取 向追求使笔迹研究成为一门独立的科学,形成独立的方法体系和概念体系;笔迹心理学的研究取向倾向于把笔迹学纳入到心理学的理论体系之中,把笔迹 心理学作为心理学的一个分支来进行研究,甚至把笔迹分析看成是心理学研究的一种新的方法,主张沿用心理学的 基本概念;笔迹分析的研究取向是探讨分析的技术问题,对于学科的归属不太关心,倾向于实用主义。汉字笔迹心理学的研究呈现出实证研究和经验总结式研究两大 序列。实证研究主要以大学的一些教授、学者为代表;经验总结式的研究,mbt cipő,可以说成果比较多,近些年来出版的20多部书籍基本都是经验总结的结果。笔迹分析的结论表述缺乏统一的标准,没有相应的概念体系。由于笔迹 学还没有形成自己的概念体系,air jordan high heels,加之一些笔迹分析的研究学者缺乏心理学的知识,所以很少能够采用心理学的概念体系,致使笔迹分析的结论的 表述呈现五花八门的状态。笔迹所分析出的内容复杂多样。一般的笔迹分析多研究笔迹与性格的关系,也就是分析笔迹所反映出的性格特点,也有的研究笔迹和所有心理现象的关系;有的不仅研究笔迹和心理的关系 ,replica oakley sunglasses,还研究笔迹和生理的关系,如通过笔迹分析来判断身高、体重、性别、疾病等;更有甚者,通过笔迹分析说出人的命运变化。笔迹心理学的研究机构缺乏,知识的普及工作较少 。
2 讨论
2. 1 关于笔迹心理学的科学性问题 关于笔迹心理学的科学性问题,有人表示怀疑,但是还没有公开的反对者。在 研究方法上,在笔迹与心理之间的联系与规律性上,Salvatore Ferragamo outlet,显然还有很多问题需要探讨,笔迹心理学的科学研究之路,还有很长的路要走。
2. 2 关于笔迹学、笔迹分析、笔迹心理学的学科定位问题 在学科定位上,笔者更倾向于笔迹心理学的学科定位。 这种定位是由它的研究对象决定的。笔迹心理学的研究对象是笔迹与人的心理的关系及其规律,研究笔迹是为了了 解人的心理,研究笔迹如何反映人的心理是最终目的。
2. 3 矫正笔迹分析的偏离轨道倾向 偏离轨道倾向是指有的人把笔迹分析搞得很玄,通过笔迹能够看身高、能够看 疾病、能够看父母、能够看命运,真是玄了。但是,从科学探索的角度,我们必须回答笔迹与心理之间的许许多多 的为什么,以及笔迹与心理之间存在怎样的联系与规律。真实的研究结果,必须建立在对笔迹的大量观察、分析、 比较,以及调查、实验等方法所获得的统计数据基础之上的,否则就失去了科学的支撑。^
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Old 08-24-2011, 04:38 AM   #2
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ActionScript ActionScript is the fourth edition follows the ECMAscript Adobe Flash Player runtime programming language. It is in the Flash content and applications interact, data processing and other functions. ActionScript is the Flash scripting language, and similar to JavaScript, ActionScript is a programming language, use of the new out of AS3.0 OOP (object-oriented programming), increased ability to more error, the specified type is also more clearly defined.
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(Function): refers to the parameters that can be transmitted and can return values as well as reusable blocks of code. 7.Identifiers (identifier): used to identify a variable, property, object, function or method name. 8.Instances (instance): instance is of a certain class of objects, each instance of a class contains all the properties and methods class. 9.Variable (variable): variable is the value of storing any data type identifier. 10. Instancenames (instance name): is the point in the script only movie clip instance name. 11.Methods (method): refers to an object to be assigned to a particular function, a function is assigned, it can be used as the object The method is called. 12.Objects (object): is a collection of attributes. Each object has its own name and the value of the object can be freely accessed by a particular type of information. 13.Property (characteristics): the object's unique property. Flash animation using ActionScript to add interactivity. In a simple animation, Flash animation sequence in the scene and frame, and in the interactive animation, the user can use the keyboard or mouse interaction with the animation. For example, you can click the button animation and then jump to different parts of the animation to play; can move objects in the animation; can enter information in the form and so on. Flash animation using ActionScript to control the object, the navigation elements and interactive elements to create, expand interactive Flash animation and web application creation capability. * ActionScript is explained in the Flash Player ActionScript Virtual Machine (AVM) to perform. * ActionScript code is usually compiled into * ActionScript is the primary IDE Adobe's Flash (the latest version of CS4 10.0 2008 年 10 月 sale) and Flex (the latest version of flex5.0). * Actionscript flash dynamic control is given a programming language within the mc, the instance name is a stage on the MovieClip, ActionScript can be controlled by using the stage name of the MovieClip instance of a component. 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ActionScript 3.0 programming model provides a reliable,air force one low, have basic knowledge of object-oriented programming model for developers who will feel familiar to this. ActionScript 3.0, some of the key features include: a new ActionScript Virtual Machine, called AVM2, it uses a new bytecode instruction set, can significantly improve the performance of a more modern compiler code base, it is more strictly follow the ECMAScript (ECMA 262) standard, and compared to earlier versions of the compiler, perform more in-depth optimization of an extended and improved application programming interface (API), a low-level control of objects and the real face the object model to be released based on ECMAScript (ECMA-262) version 4 draft language specification of a core language based on ECMAScript for XML (E4X) specification (ECMA-357 2) of the XML API. E4X is ECMAScript,air force one shoes, a language extension, it will add to the language of the XML native data type. A document object model based (DOM) Level 3 Events specification of the advantages of event model ActionScript 3.0 ActionScript 3.0 scripting capabilities beyond the earlier versions of ActionScript. It is designed to facilitate large data sets and create a reusable object-oriented code base of highly complex applications. Although ActionScript 3.0 in Adobe Flash Player 9 to run the content is not required, but it uses the new virtual machine AVM2 achieve performance improvement. ActionScript 3.0 code execution speed can be faster than the old ActionScript code 10 times. Old versions of the ActionScript Virtual Machine implementation AVM1 ActionScript 1.0 and ActionScript 2.0 code. For backward compatibility with existing content and old content, Flash Player 9 support AVM1. ActionScript 3.0, ActionScript 3.0 includes new features, while ActionScript programmers are familiar with many classes and functions, but in the framework and ActionScript 3.0 is different from the early concept version of ActionScript. ActionScript 3.0 Improvements in the core section includes new language features, and the ability to better control low-level objects to improve Flash Player API. Atlas Atlas entry for more extended reading: 1
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