Art is a psychological game, pay attention to swindling, play a game cried stand-alone, multi-person play phoned online games, millions of people get attach to play, called mmoxxg (Massive Multiplayer Online XX Game). First, it is a positive publish that needs to accent in advance. Swindling, masterpiece, pay attention to technical content, smart or not, lies not only in capability and creativity, and more importantly, identify the goals, side lane to find Grandpa Aunt selling imitation antiques markets to defense off malign fortune-telling, deceive, regardless of tall and cheap, only goals are different, you can not understand, but never was cheated. This on the online games industry, called the targeted user base, there are always some pit is dug for you, so you always have some copies of the wild. Of course, from dissimilar outlook, online games are popular entertainment, to meet the manifold demands of people, energy, money in commute for the loosen of pleasure, there is taken, the money can not buy you like.
to enjoy a crowd of players merry, as a cloud of game developers, they must find their own user pedestal, learn them, pondering them, accidentally to give them pleasure, and earn a little money to fared their families. Chinese player base, it is natural that he is different from Japan and South Korea player's features, online games, when there must be acclimatized, but the fundamental elements that are only attributable to inconsistencies in cultural backdrop, this is my question. I even meditation that the so-called mores and game content is just someone drifting on the surface, when the underlying kernel, and national identity may be largely related, and education patterns, and user growth of social surroundings, or, Chinese players and psychological characteristics of the more emphatic. There is no theoretical basis as these controversies may get down to a number of prejudiced facts. For sample, why ?
inquiry of the psychological characteristics of Chinese gaming community, it must be the key to successful online game planning lessons, at present, this is no mistrust build up, all pay homage to that game arrange should arrange Shi Yuzhu, free time is not new, hold trading is not fashionable, so how hasty? with is the study of human nature. Online games manufacture, wondering who is gainful! Or those who may be detached along the fact that analysis of the Chinese mainstream online gaming community, the psychological characteristics, which is the beacon to guide our go, lighthouse, wind vane, need Sike. Still have to repeat, the following words have no meaning to belittle the majority of players, in fact, I am also a gaming user, although the symptoms are very light (to play a certain game is officially recognized neuropathy), but the basic line with these characteristics. In other words, the game is like life, something fits, are accurate. Apply about
A lazy
focus on results is most mmorpg game modes, upgrades, out pieces, pk, users get different results from a variety of amusement, on the contrary, the results obtained during most of the monotonous repetition. From the first These games as a true first-generation large-scale online games, online games and impossible to teaching, the backbone of today, all the elementary pve mmorpg task is to fight XXX XXX (mysterious) digit, the player is numb mechanical unconditional acceptance of this a process, and gradually adapt, habituated to, alternatively even feel indispensable. After the emergence of plug-in, do not even must open the game offline plug-in, which even beneath the mouse are saved. When the developers understand the real resuscitation must not let outsiders field, automatically ascertain its direction, hang up now upgrade capabilities in the stand-alone online game players despise the root reason,
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In synopsis, we have three conclusions: first, the lazy mainstream gaming community the results of online education, do not attempt to re-educate them; Second, do not give the user a high degree of freedom of the world, they will not begin, they are more willing to accept a passive cardinal guide; three, head break, hand lazy, pay.
Second, passive
18 Mix Qianlong Lord namely 4 centuries of corruption, while one Englishman 1st intended an economic proposition maintain market equilibrium. In the online world, so likewise need a hand, even the lash, often guide you, drive you, when you do not have goals, put a piece of cheese in front of your fingertips, you no place to vent when the offer wanton devastation you a burglar when you're alone and helpless, give you a foot clad in luminous armor Cloth matchless Lover of chromatic clouds when opportunity ... Slowly, the system gives users became adapted to the pursue goals,
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conclusions: First, their biggest dare is to face a alternative, activity the game on the province worry it; Second, the goal of the game of real bone, painting difficult to draw dragon tiger bone; 3, granting users to know what to do , no money to spend, sin ah!
Third, the vast majority of online dislike dislike
preference social relations corporation, to bring users hate,
GHD Hair Straightener, hate to send pk , hate to bring real money. Do not harmonious with love, it is a matter under the web, we ambition harmony to hate, hate the player has, manufacturers ample harmony. There are antique fact that a nation, combat is always a nice way to stimulate servant demand, easy and raw, momentary. Revert to the game world is actually the same, to prepare the sheep for the wolves, the Horde and Alliance are some pk's. When the neutral self-confidence and insecurity, when the coexistence of two kinds of character peculiarities, such users in the virtual world shown by irritability, misgiving and lack of tolerance, are very typical of group identities. On hate, in anybody interactive game or the community, lovely friends, players will always build their own variety of hatred, with limited functionality to complete the infinite resentment vent. But so enough? May not be enough. This time the game system should aboveboard stand up, not only to cater the propagating ground for hatred, when necessary, but also fired the first shot was the key, while also a special gift to the victor, Sites
out conclusions: First, normal selection,
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Fourth, the absence of speculative
people, snakes can swallow favor, throw away millions of lottery tickets, and a 5 million was born, and then dart tens of thousands of lottery tickets and Government of ... no matter, I would like to Lottery! thanks Hit the golden egg, open chest, fortunate big turntable, out props, out of equipment, out of money, how to be more rampant spread, how to be penniless than the penniless, lovely friends, players, accept, no prohibitions. All users are willing to invest their own that Speculation, gambling, from the distraction point of view may hope to augment the irregular, irregular captures of online games is a important point, particularly in the Bureau as a unit of the chamber games, and games in a variety of initial randomness, the is important to strengthen the power of fun and sticky. Pay attention to the immediately popular extend the life wheel of the game's issues, randomness, so it is a shortcut, people-oriented.
conclusions: First, life is a gamble, life is greatest; two players in the virtual world of the farm and pay is always the Good push.
five, said lust lust
here, consists of two appearances of meaning, 1 on the game screen, one on mm. China is the world's maximum beloved players of the players, a beautiful picture of gorgeous moments will make a lot of players full dump, he simply ignored the so-called content and other experiences. Silly childish? As it is human nature, I believe first impressions, likes and dislikes and even afterward the clash, which is timeless human characteristics, the screen is constantly upgraded, players on the screen scale up demanding requirements, I still believe that the screen is the first Chinese actor concerned elements of the game, however a significant proportion of users have come not to agree it, but I firmly believe: sell embroidered pillow fight, but some ragged. On the additional hand speak about the Female character players in the game and not fair an ordinary user, and has transform a smart landscape, and even operators to promote the weapon and the game's official website which not a few beautiful athlete photos, which not many beautiful huge online alignment membership, in truth you do not know, who is a dinosaur, who is a robot, who is clothed in camouflage Shemale.
conclusions: First, the developer, whether the game shade and the content must be trade-offs, meaning thahead of lost it; two operators, with men and women,
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six comparisons
karaoke, the two wealthy race cut money, only to tear a colossal ballot, but also face relaxed; QQ in array to effect the titles each day, let your friends tread on space; online games, two users with a small speaker for all charges against the waiter calculate. Child, parents will take you and other people's children than, than you and other students, a major purpose of a unified school uniform is said to rich and poor families in order to exclude differences in children's clothes, but in fact, take a see by the foot of the babies shoes to understand, the comparisons are everywhere. This is our small to large living environment than people had to dead, confinement was thrown. Today,
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conclusion is simple: Be sure to give the user the opportunity to show off, do not consider the user the opportunity to pay what it costs.
seven herd
Herd, with the stream, may be placed in China is a typical character, the individual may have no resistance to disturb implied by the group, no matter what a rational person, when you are senseless into a group, will not conscious bias irrational, willful and even become raging. When the hatred between the players to upgrade inter-group hatred, the virtual world will become outrageous. On the other hand, from an operational point of view to promote China's player of the game of choice-driven, may get busy the screen, may get busy content, the game may get busy the various internal quality, but from another perspective, I am more inclined to believe that user Choose a game because there is constantly only one (group) friends are playing, then play together! have the ability to judge the quality of the game should be altitude of the pyramid a few players, even, even these players are not, they just watch a flashy video game advertising. At this time, play a game of the group emerged in the expansion, the success of the massively multiplayer online When several online games in 2003 to promote the focus on first-tier cities to get people to every other when I came to a certain Internet cafe situated in Tangshan, all-Similarly, an 8-person bedroom, three individuals at the same time when the World of Warcraft, the other five people will soon combine in, this is the power of groups.
conclusions: First, the improvement is very important and ought be tried in small groups for a unit to subserve, such as roommates, classmates; 2 games in the group attributes must be reinforced, the return will be doubled; third, the first groups have, may get down to several automaton merely, yet useful.
slothful, passive, hatred, assumption, desire, championship, conformity, and finally gather the seven. Online gaming is serving others, to comprehend the psychological specifics of human necessitated course must be successful, the largest people ecology. One daytime when somebody asks you what variety of amplified a game, you must be very confident of the answer: approximately human nature, principally deep.