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Old 05-28-2011, 10:36 AM   #1
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Default Flash clasp script Xiangjie

Control】 【movie mow in the accumulation there is a flash with our closely narrated to the system to do on mandate. This directive is charted specifically for the button,Lacoste Zepher MR2 Trainers, it provides 8 buttons of the event. Are pressing, slip, release, slip away, the external release, dragged off, off the and keys. The last is to define the keyboard event. The eight time in our peacetime making can often be accustomed,Womens Lacoste Shua Trainers, and every time has a different efficacy, with the following example we give an inquiry.
on action command
Here we detail to tell you about the use of the eight events.
1, press the mouse pointer over the button, press the mouse button. Click the press, and then select an action statement, double-click the global function】 【| Timeline Control】 【play in mandate.
full action is:
on (press) {/ / set the mouse events because the press, and then scamper the statements inside the braces.
play (); / / button to respond after the implementation of play (activity) action
}
press action
, of way, inside the braces can with other statements, such as, gotoAndPlay (yourframe); / / press the button, it ambition set the frame from your play.
2, release the mouse button, release the mouse pointer over the button. Click to choose the release and then add the same event with the first play command. Complete statement is as with:
on (release) / / When the mouse is released, when pressed, execute the following statement action.
play (); / / button to respond after the implementation of play (play) action.

3, releaseOutside when the mouse pointer among the button when you press the button, the mouse pointer over the buttons,Lacoste Canvas Trainers, then release the mouse button. Add a statement as above. Complete statement is as with:
on (releaseOutside) {/ / When the mouse button when the external release the following statement.
play (); / / Play button after the implementation of rejoinder action.
}
releaseOutside action
via this sample, we know thatwhen the button press and hold the left mouse button and move to the outside after the prologue of the button, the button triggers the action. This is a quite imaginative events, we tin use this accident to make on the game.
4, rollOut slide the mouse pointer button area. Produced as above, as a complete statement is:
on (rollover) / / When the mouse button when the slide to perform the following actions.
play (); / / button to execute the play action.

rollOver
action button when the mouse pointer over the time from the animation to begin playing action, and without having to click on it. We can use this feature on the embark to make some icons, very easy and telling.
5, rollOver mouse pointer over the button. Produced as above, as a complete statement is:
on (rollOut) / / When the mouse button and slide to the left with the following action.
Play (): / / button to respond to play actions.

rollOut
slip away with over the campaign is not the same, slip sliding away from the mouse is left to the button and start to respond later, but by the time the mouse is slid over the button to initiated action.
6, dragOut the mouse pointer over the button, press the mouse button, then slide the button space. Complete as is:
on (Drag Out) {/ / When the mouse while dragging over the implementation of the following actions.
play (); ; / / execute play action.
}
dragOver dragged off action
The effect is click and hold the mouse button and hold out button area, and then released back to the button event. NOTE: This example is a text button text button when act should be in the text with a transparent box under to amplify the reaction zone of a button, or the first four buttons to boost the reflection of a rectangle area.
7, dragOver the mouse arrow over the button, press the mouse button, then slip the button, and then slide behind to the button. Complete as is:
aboard (dragOut) {/ / When the mouse off the button, perform the following deeds.
play () ; / / execute play action
}
dragOut and tugged off the action
been different, at a time the button press and hold the left mouse button and then move to the outside would be the applicable button. He differs from the slip off the need to hold down the left mouse button.
8, keyPress (The key part of this parameter, specify the key code or key constant.
we (Complete statement as to:
on (keyPress action.
play (); ; / / perform play action
}
keyPress action
Note ; Italy - in the works to add to the vigor when the button should be placed in a detach wafer, it is effortless to adjust.
prompt - on the action for the button,Womens Lacoste Arin Trainers, we must first select the button, it can be added on later statements. Some friends in the forum which inquired,
skills - flash works in general, we do no propose to differentiate these features on the general use of the default statement. If not specified, you are using a towed away,Lacoste Tennis Trainers, slip away from such events to create
attempt - we know have so many functions on the use of these traits can easily establish flash courseware, flash effect inside the game, we may as well attempt.
analysis - on the function statement is closely relative with the button, a button, there will be places on the use of statements. The flash works with regional, there will be a button there, so that can not be ignored on the essential character. Today we are introduced in detail on the assorted functions, we can join the buttons of their own characteristics and play to their capabilities. Special Note

a complete flash button an integral part of go, so we also absence to elaborate.
specified
seems extra content in this section, merely the learning is easier to main. For example, the eight events on the general release of prevalent use, over the matter, and other events fewer frequently used. But if we make games, courseware, or to work or use.
text button, we yet talked about the before section. Must disburse attention to the txt button to the reaction zone.
related issues
◎ never touched, how to make a button?
we glide through the statement on the incident, complete with the goto statement to this effect. We make a button, drag and drip to the main scene. Copy four, and alteration the premier 2, 3-pin, 4 frames, 5 frame button location. Back to the first 1,Lacoste UK, in the frame to add a stop, so namely the animation in one stop.
in one of the buttons to add as: on (rollOver) {/ / hover perform the following actions.
; gotoAndStop (2); / / go to and stop by the 2nd frame.
}
button in frame 2 add as: on (rollOver)
; gotoAndStop (3);

; in section 3 of the buttons to add as: on (rollOver)
; gotoAndStop (4);

4 button frames Add as: on (rollOver)
gotoAndStop (5);

5 apt increase the button skeleton as: on (rollOver)
; ; gotoAndStop (1);

in the five so we fashioned a surround, in order to bound, so you'll not penetrate this button click.
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