Production of three-dimensional rendering and animation software. The former is based on the DOS operating system, 3D Studio family of software, the latest version is 2011. In Windows NT before the advent of CG production of industrial grade was dominated by SGI graphics workstations. 3D Studio Max + Windows NT combination reduces the appearance of CG production once the threshold, the preferred begun to use animation in computer games production, film and television post-began to participate in further production of film special effects, such as X-Men II, The Last Samurai, etc. .
directory
About
history
features
applications
common 3D audio and video formats
3DMAX Shortcuts 3DSMAX
will need to master to work for 3DSMAX
learning content must be mastered and
3d max 3ds max there a difference?
commonly used plug-in
About
scope of the application, widely used in advertising, film, industrial design, architectural design, multimedia production, games, assisted teaching and engineering visualization of other fields. 3DS MAX has a strong feature is widely used in television and entertainment industry, such as animation and video game titles produced, deeply rooted in the hearts of players
Laura 3DS MAX role image is a masterpiece. Special effects in the film also has some application. In the relatively mature domestic development in architectural rendering and animation in the building, 3DS MAX is accounted for the utilization of absolute advantage. Depending on the application characteristics of the industry's mastery of 3DS MAX have different requirements, the application architecture to the limitations of a relatively large number, it only requires single-frame rendering effects and environmental effects relate only to the relatively simple animation; application of animation and video game titles in a significant proportion of the animation, especially character animation for video games on the requirements to be higher; film special effects put in the application of the functioning of 3DS MAX to the extreme.
established history
1990 Autodesk Multimedia Division, introduced the first animation work - 3D Studio software
1996 Autodesk 3ds founded Kinetix division is responsible for the release
1999 Autodesk acquired Discreet Logic Corporation, and merged with the new Kinetix division
DOS version of Discreet's 3D Studio was born in the late 80s, when as long as there is more than a 386 DX computer can circle a computer designer's dream. But after entering the 90's, PC industry and Windows 9x
the progress of the operating system, so that the design of software in DOS, color depth, memory, speed of rendering and the serious deficiencies at the same time, a large workstation-based three-dimensional design software, Softimage, Lightwave, Wavefront and other special effects in the film industry, the success of the 3D Studio designers determined to catch up. Different with the foregoing software, 3D Studio transplant from DOS to Windows is much more difficult, and the development of 3D Studio MAX is almost
from scratch.
3D Studio MAX 1.0
1996 年 4 月, 3D Studio MAX 1.0 was born, this is the first 3D Studio Series windows version.
3D Studio MAX R2
1997 年 8 月 4 at Siggraph 97 in Los Angeles, California was officially released. The new software not only has several times over the past performance of 3D Studio MAX, but also supports a variety of three-dimensional graphics
application development interfaces, including OpenGL and Direct3D. 3D Studio MAX for the Intel Pentium Pro and Pentium Ⅱ at
processor optimized especially for multi-processor Intel Pentium system.
3D Studio MAX R3
in April 1999 Game Developers Conference San Jose, California, was officially released. This is the final version with the Kinetix logo.
Discreet 3ds max 4
posted Siggraph 2000 in New Orleans. Beginning with version 4.0, the software adapted for the lowercase name of 3ds max. 3ds max 4, mainly in terms of character animation has been greatly improved.
Discreet 3ds max 5
2002 年 6 月 26,27, respectively in Poland, Seattle, Washington and other places organized by 3dsmax5 demo released at the meeting. This is the first version to support earlier versions of the plug-in format, 3dsmax 4 plug-ins can be used in 5, and no new writing. 3DS Max 5.0 In the animation,
texture, scene management tools,
modeling, lighting, etc. are improved by adding a bone tool (Bone Tools) and re-design of the UV tools (UV Tools).
Discreet 3ds max 6
2003 年 7 月, Discreet's 3D release of the famous new version of 3ds max software, 3ds max 6. Mainly integrated mental ray renderer.
Discreet 3ds max 7
Discreet company on August 3, 2004 release. This version is based on the 3ds max 6 core evolution. 3ds max 7 in order to meet the industry is powerful and easy to use non-linear animation tools, demand, integrating the award-winning advanced character motion toolset character studio. 3dsmax, and this version officially supports normal mapping technology.
Autodesk 3ds Max 8
2005 年 10 月 11 日, Autodesk 3ds Max software, announced the latest version of 3ds Max 8 officially available.
Autodesk 3ds Max 9
Autodesk at Siggraph 2006 User Group Conference officially announced 3ds Max 9 and Maya 8 includes the first release of 32-bit and 64-bit version.
Autodesk 3ds Max 2008
2007 年 10 月 17th, Siggraph 2007 San Diego, California posted the version of Windows Vista operating system officially supported.
Vista? 32-bit and 64-bit operating system and Microsoft DirectX ® 10 platform, the first official full version is compatible.
Autodesk 3ds Max 2009
San Francisco, February 12, 2008 - The Today Autodesk,
cheap vibram shoes Chinese Wikipedia, Inc. (NASDAQ: ADSK) announced Autodesk 3ds Max modeling,
coach bags for sale Battle Wing Man, animation and rendering software, the two a new version. The software is used for the creation of the leading game development tools. The company introduced the professional entertainment for Autodesk 3ds Max 2009 software, but also debuted 3ds Max Design 2009 software, which is a specially for architects, designers and visualization professionals tailored 3D
applications. Autodesk 3ds Max offer two versions of new rendering features, including Revit software, enhanced with industry standards, including interoperability between products, and more time-saving animation and mapping workflow tools. 3ds Max Design 2009 further provides lighting simulation and analysis techniques.
Autodesk 3ds Max 2010
2009 年 4 月, 3ds Max 2010 has finally surfaced, Autodesk M & A in recent years, acquisitions have almost all of it instantly animated multimedia software tools , and other machinery, construction sector is also engaged in the same work, in the back of these acquisitions, which means Back in Las Vegas late last year, Autodesk ATC conference, Autodesk Max2010 for the first time published the relevant circumstances.
2010 edition features: Graphite (Graphite) modeling tool Material Explorer (Material Explorer) xView grid analysis tools (xView Mesh Analyzer) Canvas Viewport (Viewport Canvas) ProBooleans enhanced support for enhanced mental mill UVW UnwrapProOptimizer / MetaSL enhanced preview of improved lighting to reduce the exposure flash animation GI: mental ray rendering surface textures enhanced browser
scene (Scene Explorer) support the Flight Studio format, and so many new features ... ...
Autodesk 3ds Max 2011
Autodesk announced in April this year the company will officially release its latest version of 3ds Max software 3ds Max2011, new software will add the following new features:
- New Slate Tools: This is a new node-based material editor, use this editor, software, users can more easily edit the material;
-Quicksilver hardware rendering engine: the new multi-threaded rendering engine, can use the CPU and GPU to provide for the graphics scene rendering acceleration, faster than the old engine to increase by 10 times.
- new window allows users to direct observation viewport texture, texture effects, users do not need to select the right texture or texture and repeated rendering;
- New 3ds Max Composite synthesis mapping tools: 3ds Max Composite synthesis of new mapping tools to support dynamic high light (HDR), etc.
special effects, the tool company based Autodesk Toxik software. Autodesk's digital entertainment division, said Stig Gruman, vice president: Editor tool, and add the software, including Quicksilver, and many new features hardware rendering in 3ds Max2011 help, 3D artists will be in a shorter period of time to create 3D works of higher quality. >
3ds Max 2011 is scheduled for release in April this year, the new software as a $ 3,495 price of the software upgrade price was $ 1,745.
features
1, a powerful and good scalability.
modeling powerful, in terms of character animation with a strong advantage, the other rich plug-in is one of the highlights
2, simple, easy to use.
compared with the powerful, 3ds max can be said to be the most easy to use 3D software
3, and other related software with the smooth
4, the effect of doing it very realistic
applications
1, game animation
main customers are EA, Epic, SEGA, a large number used in the game scene, character modeling and animation games Production
2, architectural animation and other videos of Beijing's bid
3, interior design software such
in 3DMAX, you can create 3D models can be used for interior design, such as sofa, model, model living room model
dining, bedroom models, interior design rendering model, and so
4, video animation
common 3D audio and video formats
1. D conversion video (anaglyph)
This video is basically the format of the corresponding red and blue glasses, no matter what software player through will see the strange colors, but as long as the red and blue glasses to wear to be able to see satisfactory, but the very nature of the three-dimensional effect.
2. interlaced format video (interlaced)
after about 2000 years ago, the most common three-dimensional video format,
abercrombie and fitch outlet, currently on the market has launched a 3D DVD movies are mostly of this format. Interlaced format video is mainly the corresponding electronic shutter glasses (Shutter Glass) of the hardware equipment, the biggest advantage of this format is able to maintain the quality of full color video, the video showing a three-dimensional effect, but this type of format video to the left eye and right eye images, while presented in a standard DVD video format, you must lose half of the video horizontal resolution, so the video quality would be more rough with some of the general DVD.
3. double spy video video (side by side)
If you want to enjoy the full-color, high resolution video, then double Diego video format is the current best solution . Such films are often the output from 3D software operations after the merger through the software produced by film, video, however the combined size is twice the entire original video format, you need more powerful computer hardware to be able to smooth Play, especially in high-resolution HD format 3D film, if not top-level PC support, to smooth playback is impossible.
3DMAX Shortcuts
· when rendering the most commonly used
'7 'faces digital switch
'8' environment, side effects Version
'9 'rendering parameters panel
shift + Q to use the last parameter, but before rendering allows you to select region (Region if the box is already used.)
F9 further than the above, the use of all the previous settings ... ... immediately began rendering
· polygon modeling used
alt + E out
alt + C Cut (plus line)
alt + V target spot
123456 polygon or patch all the different levels of modeling time
hold down the shift mobile switching side, pulled out a new model.
A fixed point of the rotary switch
S crawl switch
alt + B set the view background (which can be rendered)
· often can not find people on earth of:
X ... ... by the know
ctrl + X ... ... immediately become experts max
ctrl + X
expert mode in the production of Particle Flow project, can effectively expand its user interface, which command panel can also customize the shortcut key to use.
· Earth people know:
m material adjustment
space ball lock the selected object
qwer are: radio, select + move, rotate, zoom
F12 exact transformation (move or zoom or rotate)
place checked ctrl + V
hold down shift click Copy to place objects However, after copying the loss of this function max2008 version
Shift + I pitch
snapshot copy,
cheap ralph lauren After the war camp, replication and alignment of multiple replication means
Chinese name of this thing is 'covered keyboard shortcuts to switch button' (and the array buttons together) to make a shortcut by bad press, huh, huh.
G
hide the current view of the auxiliary grid
Shift + G
show / hide all geometry (Geometry) (non-supporting body)
actually shift + (an object to hide the first letter of the English word)
shift + S hidden two-dimensional graphics (shapes) graphics
Shift + L Hide Lighting (Lights) Light
Shift + H Hide auxiliary objects (Helpers) Auxiliary objects
H
display a list of selected objects in the menu Shift + H Show / Hide auxiliary objects (Helpers)
Ctrl + H
aligned using light (PlaceHighlight) tools
Ctrl + Alt + H
the current scene into the cache (Hold)
I
pan the view to the center of the mouse
Shift + I
interval of placing objects on the
Ctrl + I
Invert selection
J show / hide selected objects in the virtual box (in perspective, the camera view)
K to play a key frame
L
to switch to Left View
Shift + L
show / hide all the lights (Lights)
Ctrl + L in the current view using the default light (switch)
M
open the Material Editor
Ctrl + M
smooth Poly objects
N
open automatically (animated) The key frame mode
Ctrl + N
New File
Alt + N using the normal alignment (PlaceHighlight) tools
O
degraded display ( Use wireframe mode mobile)
Ctrl + O
open file
P
switch to the other major perspective (Perspective) View
Shift + P
Hide / Show ions (ParticleSystems) objects
Ctrl + P
pan the current view
Alt + P
the next level in the Border object to select the Poly cap
Shift + Ctrl + P
percentage (PercentSnap) capture (switch)
Q
Select mode (to switch rectangular, circular, polygonal, custom)
Shift + Q
fast rendering
Alt + Q
isolation options objects
R
zoom mode (switch geometric, ranging than, equal volume)
Ctrl + R
rotation to capture the current view of the network S grid (method to be defined)
Shift + S Hide line
Ctrl + S to save the file
Alt + S to capture periods T to switch to top view
U
other major change to the user (User) view
Ctrl + V in situ cloning of the selected objects
W Mobile Model
Shift + W hide / show space distortions (SpaceWarps) objects
Ctrl + W under the marquee zoom
Alt + W to maximize the current view (switch)
X Show / Hide object coordinates (gizmo)
Ctrl + X Professional mode (maximized view)
Alt + X to display the selected objects in semi-transparent
Y Show / Hide Toolbar (now max8 already do not have this set)
Shift + Y Redo the operation of the current view (pan, zoom, rotate)
Ctrl + Y Redo the scene (objects) in Operating
Z to enlarge the selected objects in each view (to maximize the view of the selected objects in reality)
Shift + Z to restore the operation of the current view (pan, zoom, rotate)
Ctrl + Z to restore the scene (object) of the operating
Alt + Z drag and drop the view mode (magnifying glass)) loopAlt + LringAlt + R Shift + Ctrl + Z zoom all the objects in each view (to maximize the view displays all objects)
Alt + Ctrl + Z to enlarge the current view of all objects (maximum display all objects) loopAlt + LringAlt + R
3DSMAX to work for the the need to master the first part of the structure
drawing, light drawing, perspective principles of the second part of the hand-drawn animation
techniques, original paintings, a shooting draft
third part of Photoshop and other image processing , Illustrator vector graphics, 3dsmax 3dsmax basic role
Part IV: Polygon / NURBS advanced modeling, bone, muscle and other tips
plug-in 3dsmax Television Animation Part V: Particle Systems , kinetic effects, film titles, TV programs and packaging
Part VI 3dsmax games art: game props, scene production, game and other mapping techniques
Part VII of the video compositing: Combustion, AfterEffects, Premiere
Part VIII of everyday life to understand the objective relationship between the various things to avoid in the creation and the reality that there are some discrepancies in the details of the
learning to master the content 3DSMAX
1. three-dimensional spatial ability
ability to exercise three-dimensional space, master view, the position coordinates and the object relations. Should be able to judge the past look to the spatial relationship between objects, be free to control the position of objects.
This is the most basic to master the content, if handled badly, all of the following content will be affected.
Basis of design and spatial ability with a friend, is actually very simple to master; no basis for friends, as long as the scientific study and training methods, you can quickly grasp. This is the first step in our training courses, the first day most people can grasp.
2. the basic operation command
a few basic operating commands: Select, move, rotate, scale, mirror, align, array, view tools, these commands are the most common and most basic , almost all production is used.
several commonly used three-dimensional and two-dimensional geometry creation and parameters, after the familiar, they possess the basic operation of 3DSMAX habits.
3. two-dimensional two-dimensional pattern pattern editor
editor, this is a very important part of many three-dimensional objects depends on the formation and the effect is two-dimensional patterns. Mainly with
Curve pattern for the points, segments, lines are mainly related to several commonly used editing commands: Attach Refine Outline Boonlean Trim Wed Fillet Chemfer so familiar with these sub-commands, we can freely edit all kinds of patterns.
4.
used several commonly used editing commands necessary editing commands: such as, master the commands, making the model results can generally be dealt with, in addition to some commands: such as, effect diagram is also useful to the production. Mastered several such commands, the other can be completely self-learning, but it was unnecessary to know each of them, after all, some of us rarely used. This is also mentioned in our previous study to make clear the direction and application.
Eyebrows and beard are not grabbed.
5.
material light material, the light is indivisible, the material effect is to be embodied by the light, the material should also affect the performance of lighting effects. Light of the world is not black. Materials, lighting effect is rendering the soul of the effect of making a difficult figure. How to master the material lighting effects, and probably also in the following ways and means:
1, to master the material commonly used parameters of the theory and application of textures.
2, familiar with the lighting effects of the parameters and the relationship with the material.
3, lighting, material effects to the physical aspects of performance is mainly a manifestation of common sense should strengthen awareness of the practical and physical knowledge.
4, to master the material, lighting control, in addition to the above aspects, the feeling is very important, but also break through the realm of a bottleneck. The so-called feeling that artistic accomplishment, which we need to continue to strengthen the cultivation of fine arts, and more to observe the effect in real life, enhance the knowledge and other colors! ! ! !
3d max and 3ds max there a difference?
3D is the abbreviation of three-dimensional, three-dimensional Chinese meaning. Studio S is an abbreviation, meaning the studio. MAX is the software name has two meanings in English is the maximum an abbreviation, the largest mean. The other is 3D MAX to produce
3D is the meaning of three-dimensional, three-dimensional for the abbreviation
called three-dimensional, so to add 3D. And a lot of three-dimensional software 3D world, so to add MAX to describe their own use of the software.
referred to as 3D MAX, literal translation: to engage in three dimensions using MAX software.
rendering plug-in used plug-in
very good
Brazil renderer MAX Advanced Rendering Glass Diamond Glass Prince ~ who is not as good it
FinalRender MAX Advanced renderer rendering of hours the other day it worries of really good people but the effect is outstanding MAX
vray advanced renderer in indoor and outdoor use at present many people are excellent RM
Entropy renderer-class, super-substitution effect
VirtuaLight outstanding RM-level renderer
maxman RM-level renderer rendering the interface
BMRT outstanding RM-level rendering device
insight Global Illumination device simulation
Luminaire Global Illumination renderer
raymax excellent ray tracing renderer
Finaltoon excellent cartoon renderer
Illustrate good cartoon renderer
NPR1 excellent cartoon renderer, the performance results for the strokes is a unique cartoon
cartoonReyes outstanding landscape renderer
Plug
Digital Nature Tools plug-ins make the sea and the sky made
Dreamscape Landscape Figure produced plug-real to the enemy is really better than your poor
mountain specialized digital making mountains plug
Seascape marine production plug-in
Paint moddifier stone and shaped objects making tools to do the tree under
max
Forest Pro plug-ins rendering thousands of trees can be very fast plug
Natfx plant simulation plug
SpeedTree trees are commonly used in production of plug-ins ~
tree factory produced plug-in trees
treestorm trees produce plug-in that is ~
xfrog powerful plug-ins to do the tree (independent software interface with max)
max plug-ins under the production environment made
AFTERBURN cloud produced excellent plug-in
phoenix fire plug
RealWave used to make real waves (independent software interface with max)
RealFlow for the production of fluid (independent software , a max interfaces)
max plug-ins under the production of clothing fabrics specially crafted
STITCH plug-ins to use any cloth fabric to be sure you configure the plug-Oh
high
Simcloth cloth fabric production plug-in
clothreyes
production plug-in hair plug hair
shag.fur excellent excellent plug-
shag.hair hair plug
texturing plug-in
3DPainterPrototype draw directly on the 3D map of the plug-in module above
SimbiontMAX is a senior software darktree for max textures interface
Deeppaint powerful map editing tool (independent software interface with max)
Deepuv powerful editing tools
Texpoter map production tools
Texture rubbings Layers layered mapping tools
Texporter UV texturing plug-in study of this proposal, but it is a headache UV
character animation tools
ACT role in muscle animation system
CAT character animation plug-in is strongly recommended to use the absolute and simulation is also very easy to
Character Studio character animation system plug-
BonesPro
JetaReyes diaphragm muscle facial animation plug-in
modeling plug-in
Power Solids plug chamfer and Boolean
Power Booleans plug new Boolean
Paint moddifier