There is not Chinese edition, for it is out in 2003, ended the patch ought also no be playing now in the picture is even worse than the 04 ashore 05 if you do not understand the English words emulating passageway would like apt help you OK, the game installation is complete, we now enter the game! Or namely sound familiar the vigor is different, it would be a tiny wonder as you. Into the game, at first let you choose a group, it does not material, elect, anyhow, tin alteration ^ _ ^. Then the alternative is the game: the actor who played NBA Live 2003 maximum of the options may be more familiar with, but because newbies, I spent a few words apt introduce yourself! The 1st is This discretion is quick to start the game, is playing a train game instantly, press to enter: This is the team would face a choice. Can watch the bottom of the shade has four buttons, in increase to our yet familiar with the in appending, there is a new alternative - Awkward ample, whether it first, go in and see mention! We can see here shows the 2 teams was Brief introduction: Fast Break and Half Court this line shows the hasty destroy and half the ratio of aggressive positions; Outside and Inside the lines show the outer onset and insider aggression percentage; Physical and Finesse line shows the storm and repellent capability (ungainly? ^ _ ^ do not know how to translate we go) ratio; the final line of the Man to Man and Zone refers to the male to man and district ward ratio. See here, I deem you already know, right? This option is to let everyone know the elementary position of the opponent's tactics, and to assist their evolution of applicable tactics. Exit this option, click to Here we tin see,
nike air pegasus 27, and NBA Live 2003 compared to no alteration here, for the corresponding operation will not reiterate them here Lele. Ready to enter the contest, the choice of teams, then face in the next tread, and then the screen ought be the choice of the jersey. Nothing many, fair inside the NBA Live 2003 show a easy shirt into a two team members show the maximum capability. Continue to press to get into the game settings. Surely we have been quite familiar with these options, in NBA Live 2004 NBA Live 2003 than in the more an option - Enter the rivalry beneath. Before the game, you can see both players in the field to prepare for activities. Is playing by family and then introduced the players. In NBA Live 2004, the players in array of appearance is based on the amount of the players the ability to timetable, the ability to have the highest ranked in the end, our final rocket Yao Ming came in second (Bimobuli higher ^ _ ^) Finally, of lesson, Francis was 1. Here I introduce competition in a diversity of settings: - Resume Game: Back to the game - Home Timeout: The family team suspended - Away Timeout: the visiting team suspended (Note: only the right to have the ball while it can be called suspended) - Substitutions: for male - Select Controller: select team - Settings: settings (embodying game settings, tactical settings, image settings, etc., I will do after described in detail) - Stats Central: Statistics Centre (comprising players,
christian louboutin glitter heels, teams and additional statistics) - Quit Game: Needless to say, right? The emulating is the introduction of the Game Modes (game mode) of the. About Play Online, Season, Playoffs, 1 on 1, Individual Practice, and ahead the little distinction for, I introduced, but more, I want to highlight is the Dynasty Mode, NBA Live 2004 is the biggest selling point - Dynasty Mode . We will click on Dynasty Mode selection screen in Figure XIII: it makes us select New, Read alternatively quit. We choose New. After loading the corresponding data, we will enter the reign mode's cardinal interface. I would let you look at the main interface to translate the manifold options: - NEXT GAME: for the next game - SCHEDULE: Schedule preparations - Dynasty Development: Dynasty evolution (that is your coach, buy the aircraft, troop training, etc.) - Roster Management : includes actor account, transfer, modify, players, etc. - Settings: Set - GM's Desk: includes statistics, all kinds of message - Begin Playoffs: start the playoffs (this option merely later the finish the regular season is refreshed) - Load / Save: peruse / package is worth saying that the transfer area. Exchanged between the players before the team is involved in the players and their wages only, and in NBA Live 2004 has begun to allow in the hereafter draft picks involving the commute of players, which was very excited to Lele, and finally the only thing near to real ~ ^ _ ^ reign mode first introduced me to so much more fresh consciousness in the game to let you detect it, whether I said no to entire unconscious Why ^ _ ^. Now we exit the Dynasty mode returns to the main interface, there is no option to enter a previously: My NBA Live. After entering several options for shown: enter the NBA Store, see Figure sixteen shows, in truth, this is a museum, there are some retired jersey, a cloud of trophies and additional asset. In NBA Live 2004, the addition of a few changes in key operations, the following I will introduce the key settings. In the I now look at all the control keys shown the role of translation: - Pass: Pass - Switch Player: Switch player - Shoot: Shooting - Take Charge: foul - Pro-Hop/Power Dribble: small bound (alternatively shriek skip step) / inside turn (I do not know how to translate nice, we come to know what the game will know) - Rebound / Block: grab rebounds / blocks (hot jug) - Dunk / Lay-Up: dunks / muscular since (we note that now Shoot clasp has not dunk, can only jump shots in the paint only, in order to dunk have to use this clasp) - Steal: Steal - Turbo: acceleration - Alley-oop: Air Relay (in NBA Live 2004 in the relay in the ventilation When will near from the basket dunk, many of the period becomes an alley-oop shot) - Backdown / Protect Ball: by playing (defensive player is behind amenable, take a look at how to play Shaq in the paint to know ^ _ ^) - Direct Pass: do not know how to translate only difficulty we go ... ... we all feel apologetic ... ... ... ... - Direct Switch: ditto ^ _ ^ - Playcalling: ditto ... ... - Pause: Pause (not a game suspended pause the game) - Crossover / Spin Move: Random imitation (should such a translation ~) - Off-Ball Switch: without the ball ... ... substitutions? Running? About it ~ Oh ~ - Quick Plays: rapid tactical call - Movement: Direction Control - EA SPORTS Freestyle: NBA Live 2003 from the start as a selling point of Gameplay Settings The game itself has amplified two models for the players, simulation and arcade, is the altitude left that option out ^ _ ^. Game speed game speed: 45 games generally depend on their own sense of speed, depending on the rate of default is 50,45 race pace closer to the real difficulty of free discard Free Throw Difficulty: 75 This is a personal hobby, relying on your level of fixed penalty, numerical The higher the free-throw harder. As long as Shaquille O'Neal free dart ratio is not 90% to virtually the same. Boundary Force Field border control: 70 I think this set is better to mushroom the number of such players is not easy while the corners stamped sector. Set at 70 you can safely go below the bottom two-thirds vote would be stamped out the globe without terror, but the game still has some tread sector location, closer to reality. Injury Frequency injury risk: 50, then the become of injury increases the likelihood of injuries in the game will increase, whether generally more balanced with 50. Of course, if you transferred to 0, the elementary no an harmed. Physical character Fatigue Effect: 50 Charge / Block Foul Frequency ball collision / probability of an obstruction: 86 86 transferred to this setting may be a bit tall, but in the game you really need such a coerce to discourage attacks on Fangzhong Feng, this is to reinforce your barricade. In the default setting of 50, you can coerce a hard hit to the bottom without causing foul basket, set of 86, if the defender has a good position and standing still, you get forced to the top offensive foul will result in It should be blowing foul, true. Shooting Foul Frequency accident of foul shooting thugs: 50 This is a very tough determination to set, sometimes in some games where there will be a lot of thugs foul, periodically fewer. In short, this set is the feeling on your own, do you consider of the line. Reach-in Foul Frequency probability of foul thugs: 45 45 transferred to this setting, in an try to pilfer while there is a certain probability of causing foul thugs, but do not foul every period, it is more proper. Of course, if you truly annoying opponents lining up your ball is forever on, and put this value to the highest, a membrane on the foul. In-air Collision Foul Frequency foul atmosphere collision probability: 86 this is the one to rely on your own feelings to determine the set, I think the more appropriate setting to 86, the climate in the game, when there will be some exposure to foul, but there are not When blowing,
DotA History, more real. USER SLIDERS player settings (these settings will influence all players): User steal ability ability of players to steal: 43 This value is easier to embezzle raised, lowered unlikely steal. I individually do not favor a lot of steals, an NBA game normally only 7-8 in steals. So, watch your intonation right. User Interception Ability players interception capacity: This value determines the 43 players the game hack the probability of passing each other, I do not favor the game cut the ball also many, so some of this value lower. User Shot Block Ability to take players to build capacity: 20 User Dunk / Lay-up Block Ability players cover dunk / layup capacity: 20 ability to determine the two players in the game to take the cover of the number, the default value of 50 will occasion more take the cover, I think 20 is appropriate, a game to take cover at most seven. Close to the truth. User Freestyle Effectiveness dribble free manner of the effectiveness of: 24 EA style of dribbling is to use the free vibration of two small joystick on the knob freedom to make you want to dribble pushes, in the default settings you can easily 50 to join his competitor to quake, and apparently untrue. In the 24's setting you can not rely too much free style dribbling Laishua opponents, the point is really tactical ability. User Dunk vs. Lay-up Frequency player dunk / layup probability: 20 to 50 if the default, I think there are too numerous game dunk and layup, which is obviously untrue. In 20 cases, a kind of anchor shots to pick baskets and other manner of action will take most of the attack, which is more real. As a real NBA game there will be dozens of feasible dunk, generally in the 10 under. If you put this to the highest value, then, the basic goal is for each dunk. If transferred to 0,
air max 24 7 cheap, then only the rapid break and no one in the case of defense will have dunk and layup, and is the most basic actions. Transferred to 20, in these circumstances such a person would make a beautiful Kobe Bryant dunk. User Substitution Frequency Frequency Substitution team players: 45, when fundamental change will be for the User On-ball Defense Assist to assist players protect computers: 85 50 transferred from the 85, will be too high then? In fact, it should be, for the fast-paced basket ball games, when opponents sprint fast when you can virtually stand to the gainful rank to vindicate him, so behind this digit to increase the calculator will help you obtain into a rewarding defensive position, of special note, stop the fast break at the period, this help is especially useful. User Offensive Rebounding players to grab offensive rebounds probability: 90 User Defensive Rebounding players to grab defensive rebounds probability: 55 in this game, if not a good grab offensive rebounds, so the increase in number, so the game will have more real data in offensive rebounds, defensive rebounds grabbed generally good. User ########out Discipline (the oppression on players to man defense): 100 nought to say, if lowered, then very effortless to put your opponents to the dump. The first defense! User Short Range Shooting players shooting at close range: 40 User Medium Range Shooting players shooting in the distance: 46 User Long Range Shooting players shooting distance: 46 This is a very essential set of three, shot in the NBA LIVE is relatively easy, in this setting, even the super star will miss some of unguarded in the distance and three-pointers, this is very true. Close lower hit rate is to grant some of Shaquille O'Neal and Yao Ming,
air max 2010 volt, who Buzhi Yu necrosis of the basket too. Of course, these are your favorite, you are compliant to transfer a 100 long-range shooting to one-third of what will be in every ball, no problem. User Dunk Percentage players dunk shot: 50 User Lay-up Percentage layup players hit rate: 42 in 50 settings, you dunk in the game the hit rate should be 95%, in tough circumstances, still Button lost a few dunks. Because I have that set in ahead the dunk less probable to occur to 20, so not too many in the game dunk, dunk it into the basic to compare the real. But the chances of layup into the most, so transferred to the 42, so there will be many not enter the basket, but also close to the truth. Of course,
free running shoes Orcs were fighting, if you feel wrong, his tone, as long as they like on the line. User Adjust Shot Percentage players hit the air exchange rate movements: 34 This is a new trait in 2004, you can change the layup or dunk in the air and even the shooting position to avoid blocks, but the problem is in the air, hit the bar will naturally influence the rate. In the 34's setting, the general campaign of players for the future is not so easy goal, of course, people like Kobe Bryant still be competent to strike into some of the. User On-ball Physical Defense forces the other type of offensive players to defensive ability: 44 when using the default value of 50, you want to enhance the basket with the bottom center back to play there will be a BUG, defensive players can suddenly shove you back a few feet . 44 settings in this situation rarely occurs, but some human will think that their defense is feeble, but I feel very balanced. User Poor Release Shot Percent shots players scarcely hit rate: 34 in 34 of the setting, the game requires you to have a good consciousness to hit a ball, and like Miller and Ray Allen as the shooter or the shot can barely the circumstance of hit. This is very real. User Double-team Effectiveness effectiveness of double teams player: 45 set to reduce this number, as if when the double team is a small likelihood of steal some. Of course, look at your preferences. CPU SLIDERS computer settings (these settings will change the game's computer AI) CPU Steal Ability steal computer capacity: 43 CPU Interception Ability computer interception capacity: 43 In this setting, the computer AI will definitely be the steals and steals But the bmore or less not so amplified. CPU Shot Block Ability computer the ability to take cover: 15 CPU Dunk / Lay-up Block Ability computer blocks the ability of dunks and layups: 15 players to set these settings is lower than 5,
dotaimba command, and it seems more balanced path. CPU Freestyle Effectiveness effectiveness of computer dribble free style: 24 and the player to set the computer CPU Dunk Frequency dunk as the frequency: 20 and the player to set the computer as CPU Substitution Frequency Substitution probability: 45 and the player set to grab the same CPU Offensive Rebounding CPU offensive the ability to rebound: 90 CPU Defensive Rebounding CPU the ability to grab defensive rebounds: 55 and the player to set the same CPU ########out Discipline CPU pressure man to man defense: 100 is also ample pressure to the players, when facing opponents on the offensive defense is tough a very enjoyable entity, the settings in the 100 will be affixed to the computer with your very close, very seriously to play defense. And you will not be easy to shake a computer can be opened, or real, we want a real NBA feel. CPU Short Range Shooting CPU into the shooting distance: 40 CPU Medium Range Shooting CPU in the distance shooting: 46 CPU Long Range Shooting CPU long-distance shooting: 46 CPU Dunk Percentage CPU dunk hit rate: 50 CPU Lay-up Percentage CPU layup hit rate: 42 CPU Adjusted Shot Percentage CPU hit the air exchange rate movements: 34 reasons are the same and the players set the CPU Adjusted Shot Frequency CPU frequency of the air also moves: 58 This set the value slightly higher than the players, because LIVE 2004 in the CPU of the defense and no defense share is not very remove shot, so this setting allows the CPU when you do more defensive avoid moves, it is more real. CPU On-ball Physical Defense CPU defense force offensive capability: 44 and the player to set the same CPU Poor Release Shot Percentage CPU shot merely hit rate: 34 and the player set to the same CPU Double-team Effectiveness CPU defensive double-team effectiveness: 40 this set lower than the set of players 5 points, because the CPU seems easier when the double team steal, so the lower the number, to buffet a poise. These are the NBA LIVE 2004 game of the set, each player can adjust the differ preferences. I have given them just to create a more matter-of-fact simulation of NBA games. There are many imperfections, but also when the players are playing slowly, groping offer. At this point introduces the basic is about it the other game options had no effect on the game itself, here presented do not ^ _ ^ (in fact, a bit idle 啦 ~) Here's what some of Lele my outlooks on the game : Let me talk about the conveniences it! First of all, the game more realistic and relevant options can be adjusted to facilitate different types of players; Second, the ^ _ ^; third,
christian louboutin louis, more realistic persona movements, rational; fourth set to obtain the game conferences to open some invisible items, props, greatly increasing the game's playable degrees (a bit like a RPG a ~). In fact, there are some conveniences, but fewer obvious fills in here is not to say. Is prefer disappointing to say the retinue places: first, the screen backward: Although we can not say reduce the requirements of the machine is a disadvantage, but it also shows images of the game itself is a step backward, to kas long asNBA Live catena has always been known for gorgeous pictures , but this is very dissatisfying to a great many players, the players face are no longer so true, and the proportion of human do not feel the (big brain small body!). Second, video games promised features or not (anyhow, I could not detect you). What important drawback to the two (as compared with its ancestor), the other drawback is still below learn to browse the ^ _ ^. Overall BA Live 2004 is a relatively successful basketball game (at least in the PC), whether as a selling point of the to a fresh feeling, and most importantly, as a amusements game, NBA Live 2004 is very easy to use, this current player than to loan a sense of boredom, let more people enjoy the game on the NBA Live sequence. OKAY, now, get your grasp, ride with the NBA in your own globe!